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Old Jun 15, 2009, 07:29 AM // 07:29   #1
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Default Fix the ai

Why are heros not kiting from aoe? Did anet install a stupid chip in them so they stand in it and goof off while they die and refuse to heal?

Last edited by MMSDome; Jun 15, 2009 at 07:41 AM // 07:41..
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Old Jun 15, 2009, 08:00 AM // 08:00   #2
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You sounds like a AI
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Old Jun 15, 2009, 08:10 AM // 08:10   #3
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If you're talking about them not running from Ray of Judgment, that is a known bug currently. Any other AoE, I dunno...
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Old Jun 15, 2009, 08:11 AM // 08:11   #4
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Quote:
Originally Posted by arcanemacabre View Post
If you're talking about them not running from Ray of Judgment, that is a known bug currently. Any other AoE, I dunno...
No I am talking about all aoe in general. They run around as if they are going to kite the aoe nad don't heal so they just die. These are heros.

I want them to actually move out of the aoe and not run around inside acting as if they are trying.
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Old Jun 15, 2009, 08:16 AM // 08:16   #5
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Quote:
Originally Posted by MMSDome View Post
No I am talking about all aoe in general. They run around as if they are going to kite the aoe nad don't heal so they just die. These are heros.

I want them to actually move out of the aoe and not run around inside acting as if they are trying.
Are you using melee heroes? If yes, then that is a known ai issue.

Yes hero AI is inferior to even a novice player when it comes to AoE, if that bothers you, you need to find some good human players to join your team.
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Old Jun 15, 2009, 08:23 AM // 08:23   #6
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Atm im always using flags to get heros out of AoE. Its true they sometimes dont run out of it, or whant to finish casting long spells etc. If you can use flags, you can get them out of it faster than they normaly would anyway(if they would at all).
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Old Jun 15, 2009, 08:34 AM // 08:34   #7
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No I am talking about heros in general. Hero Battles in general. My monk will stand around in aoe and not cast, no melee. Monk hero.

Any other heros are the same shit AI as well. I flag jin to go one place and runs in the opposite direction with no skill checked and no skill waiting to be used, just decides to run off on its own.
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Old Jun 15, 2009, 08:37 AM // 08:37   #8
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there called heros for a reason cause they can handle that aoe anyday

there so damn brave
________
Teen European

Last edited by superraptors; Apr 05, 2011 at 09:23 PM // 21:23..
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Old Jun 15, 2009, 08:39 AM // 08:39   #9
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The best option would be to have a 'Kite' button so you have the choice to activate it or not. In certain situations I don't want them to move away too far as they could agro other groups.

At this moment there are two ways to solve the problem: You flag them or you move yourself so they follow you and step out of the aoe damage.
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Old Jun 15, 2009, 08:50 AM // 08:50   #10
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Bad AI is the source of so many problems in this game (and many others) its not even funny anymore. Its seen in both heroes (Oh yeah, lets run around in AoE) and enemies (lets all attack this 'tank', even if we can't hurt him, while bunch of soft targets stand just outside our aggro).

Sure, hero AI can be 'fixed' using skill micromanagment and flagging, but what about enemy AI?

I doubt ANet can do much about it now, aside from some quick hacks. But it would be nice if this was somehow resolved in GW2. One system I would *really* like to see is 'user designed AI'. They could expose a public API for AI scripting in on of the scripting languages, that would run on client-side. This way some users could create their own AI profiles and share them (PvX for AI?) for others to use. ANet could even grab the ones that perform the best and use them for enemy AI. Yeah... I can dream.
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Old Jun 15, 2009, 08:53 AM // 08:53   #11
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Mobs shouldn't be brainless but henchies and heroes should. Finally people will resort to some sort of actual teamwork then.
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Old Jun 15, 2009, 08:57 AM // 08:57   #12
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I just flag them when it happens. But annoyingly, flagging is awkward as well. I mapped the 4 flags to keys for fast access, but it can take a bit of time for the mouse pointer to go into flagging mode after pressing a key. Sometimes I press one of my flag keys and left-click too fast which results in hero(es) not moving and my next left-click to put the flag where I don't want it.
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Old Jun 15, 2009, 09:01 AM // 09:01   #13
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I have found that you just need to move. Ie. you move somewhere and they will move out of the AoE.

and HM AI seems to kite AoE better than NM AoE (talking about monsters here). ie. Mr. Firestorm Ele in HM = dead team = monk raging at ele for not kiting and for bringing Firestorm.

--- edit --- and ROJ shouldn;t cause AoE scatter cause Monks delivering holy judgement upon evil monsters is the gods way of saying "die evil NPC monsters"
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Old Jun 15, 2009, 09:22 AM // 09:22   #14
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Since this is never gonna be fixed, i've since discover that, when ai are in range of aoe, it is good to 1) not move at all, 2) mouse click somewhere outside of the aoe.

1) If you do not move, the chances of healer ai making a successful heal is greater then if you make them move away, because ai don't use skill when they are executing command from the player.

2) mouse click/flag for them to move outside of the aoe range, do this only when you are playing a healer and are sure you can heal them while they are receiving command from player and cannot execute any skills.

Last and most effective resort, make a detail record of what is happening and report to mr Joe Kimmes, he is a darling in dealing with ai problems, be specific he will look into it for sure.
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Old Jun 15, 2009, 10:39 AM // 10:39   #15
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Quote:
Originally Posted by Bulk Chest View Post
Atm im always using flags to get heros out of AoE. Its true they sometimes dont run out of it, or whant to finish casting long spells etc. If you can use flags, you can get them out of it faster than they normaly would anyway(if they would at all).
This

just flag your heroes outside the AoE

/solved
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Old Jun 15, 2009, 10:59 AM // 10:59   #16
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its a badddd bug
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Old Jun 15, 2009, 12:13 PM // 12:13   #17
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Hero's AI is fine for pve, so why would Anet even bother? Dome I know ur a high ranked HB'er (or was, haven't followed the ladder for a while). I Hb a lot aswell (10+ matches a day) and I just flag them out of the AoE.
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Old Jun 15, 2009, 01:53 PM // 13:53   #18
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There should be two types of AI: instintive and intelligent.

A behemoth, a creeping carp or an ntouka should not be aware of a character is being a healer. They should just attack the nearst thing that is damaging them, or the thing that damages them more.

But humanoids and intelligent creatures should be more aware and select targets.


But it seems that all NPCs behave the same way, even regardless of their profession, just changing their behavior depending on the weapon they equip, the skills they have and their health and energy.

That's a bit weird.
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Old Jun 15, 2009, 02:13 PM // 14:13   #19
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Earlier today after I died and respawned, the henchies and heroes Leeroy'd into a mob to heal an already powered down Golem. I flagged them back in the middle of their death march, but it didnt even make them slow down.

And yeah, I know about the AI thing, which is why I usually try to take all the aggro and keep henchies/heros flagged back.
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Old Jun 15, 2009, 02:19 PM // 14:19   #20
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Quote:
Originally Posted by pumpkin pie View Post
(snip)....because ai don't use skill when they are executing command from the player.
Clearly this is erroneous... the amount of times I've flagged a monk hero away from a mob (run, far far away) only to have them stop and heal long before reaching the flag, allowing the mob to swarm over them in rampage of monk shredding carnage is just incredible. I think the truth of the AI's functioning is thus... if you want them to stop and heal, they won't... if you want them to move and not stop, they'll stop and heal. A piece of ingenious coding whereby the hero will do the exact opposite of what you want them to do.
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